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    Class SpatialActor

    Inheritance
    Object
    SpatialActor
    Namespace: Unity.Reflect.Actors
    Syntax
    [Actor("a3331352-8c23-4322-8986-ae0479087d0e", false, false, null, null)]
    public class SpatialActor

    Fields

    k_IsDisabledFlag

    Declaration
    public const string k_IsDisabledFlag = "IsDisabled"
    Field Value
    Type Description
    String

    k_IsHlodFlag

    Declaration
    public const string k_IsHlodFlag = "IsHlod"
    Field Value
    Type Description
    String

    Methods

    CreateDefaultSpatialCollection()

    Declaration
    public ISpatialCollection<ISpatialObject> CreateDefaultSpatialCollection()
    Returns
    Type Description
    ISpatialCollection<ISpatialObject>

    Initialize(ActorHandle)

    Declaration
    public void Initialize(ActorHandle self)
    Parameters
    Type Name Description
    ActorHandle self

    RecalculateBounds(ISpatialObject, Matrix4x4)

    Declaration
    public static (Vector3 min, Vector3 max) RecalculateBounds(ISpatialObject obj, Matrix4x4 rootMatrix)
    Parameters
    Type Name Description
    ISpatialObject obj
    Matrix4x4 rootMatrix
    Returns
    Type Description
    (T1, T2)<Vector3, Vector3>

    Shutdown()

    Declaration
    public void Shutdown()

    Tick(TimeSpan)

    Declaration
    public TickResult Tick(TimeSpan endTime)
    Parameters
    Type Name Description
    TimeSpan endTime
    Returns
    Type Description
    TickResult
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