Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseReturns true during the frame the user pressed down the virtual button identified by buttonName
.
You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the key and pressed it again.
Use this only when implementing action like events IE: shooting a weapon.// Instantiates a projectile whenever the user hits the Fire1 Button. var projectile : GameObject; function Update () { if (Input.GetButtonDown ("Fire1")) { Instantiate (projectile, transform.position, transform.rotation); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject projectile; void Update() { if (Input.GetButtonDown("Fire1")) Instantiate(projectile, transform.position, transform.rotation) as GameObject; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public projectile as GameObject def Update() as void: if Input.GetButtonDown('Fire1'): (Instantiate(projectile, transform.position, transform.rotation) as GameObject)