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PropertyAttribute.order

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public var order: int;
public int order;
public order as int

Description

Optional field to specify the order that multiple DecorationDrawers should be drawn in.

using UnityEngine;

public class PlayerProfile : MonoBehaviour { [Space (10, order=0)] [Header ("Header with some space around it", order=1)] [Space (40, order=2)] public string playerName = "Unnamed"; }