label | Optional label to display in front of the text field. |
text | The text to edit. |
style | Optional GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string The text entered by the user.
Make a text field.
This works just like GUILayout.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.
// Automatically change the name of the selected object via a text field class EditorGUILayoutTextField extends EditorWindow { var objectName : String = ""; @MenuItem("Examples/GUILayout TextField") static function Init() { var window = GetWindow(EditorGUILayoutTextField); window.Show(); } function OnGUI() { GUILayout.Label("Select an object in the hierarchy view"); if(Selection.activeGameObject) Selection.activeGameObject.name = EditorGUILayout.TextField("Object Name: ", Selection.activeGameObject.name); this.Repaint(); } }