message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
A variant of Debug.Log that logs a warning message to the console.
When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.Debug.LogWarning("A warning assigned to this transform!", transform);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Debug.LogWarning("A warning assigned to this transform!", transform); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Debug.LogWarning('A warning assigned to this transform!', transform)