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CloseThe tag of this game object.
A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
// Prints the tag that this transform has Debug.Log("Transform Tag is: " + tag);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Debug.Log("Transform Tag is: " + tag); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Debug.Log(('Transform Tag is: ' + tag))