Version: 5.6
public static string absoluteURL ;


Web Player ファイルの絶対パス(読み取り専用)

Application.absoluteURL and Application.srcValue allow you to detect if your unityWeb data file was moved to another location データファイルの著作権侵害から守るためにもお勧めします。

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public bool isPirated = false;

void Start() { // This detects if your data files were moved to another server // or are being linked to from somewhere else. if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true;

if (string.Compare(Application.absoluteURL, "", true) != 0) isPirated = true;

if (isPirated) print("Pirated web player"); } } }

Note: The web player is not supported from 5.4.0 onwards.