struct in UnityEngine.Experimental.Director
Script output for the Graph. ScriptPlayable can be used to write custom Playable that implement their own PrepareFrame callback.
A branch of a PlayableGraph must be connected to an output to be evaluated.
Null | Used to compare ScriptPlayableOutput. |
sourcePlayable | The Playable that is bound to the output. |
userData | Used to pass custom data to ScriptPlayable.ProcessFrame. |
IsValid | Returns true if the PlayableOutput is properly constructed by the PlayableGraph and has not been destroyed. |