Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

ScriptPlayableOutput

struct in UnityEngine.Experimental.Director

マニュアルに切り替える

説明

Script output for the Graph. ScriptPlayable can be used to write custom Playable that implement their own PrepareFrame callback.

A branch of a PlayableGraph must be connected to an output to be evaluated.

Static 変数

NullUsed to compare ScriptPlayableOutput.

変数

sourcePlayableThe Playable that is bound to the output.
userDataUsed to pass custom data to ScriptPlayable.ProcessFrame.

Public 関数

IsValidReturns true if the PlayableOutput is properly constructed by the PlayableGraph and has not been destroyed.