Web Player ゲームデータの HTML からの相対的なパスを返します(読み取り専用)
Actually this is whatever path is written in the html file as a src
parameter to object
and embed
tags. So if it's the
absolute URL, srcValue
will have the absolute path.Application.absoluteURL
and Application.srcValue
allow you to detect if your unityWeb data file was moved to another location
データファイルの著作権侵害から守るためにもお勧めします。
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public bool isPirated = false;
void Start() { // This detects if your data files were moved to another server // or are being linked to from somewhere else. if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true;
if (string.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true;
if (isPirated) print("Pirated web player"); } } }
Note: The web player is not supported from 5.4.0 onwards.