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public static var timeSinceLevelLoad: float;
public static float timeSinceLevelLoad;
public static timeSinceLevelLoad as float


The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.

	// Sets the gui text to the time it took the player to complete the level
	function PlayerCompletedGame() {
		guiText.text = Time.timeSinceLevelLoad.ToString();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void PlayerCompletedGame() {
        guiText.text = Time.timeSinceLevelLoad.ToString();
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def PlayerCompletedGame() as void:
		guiText.text = Time.timeSinceLevelLoad.ToString()