Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Time.timeSinceLevelLoad

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var timeSinceLevelLoad: float;
public static float timeSinceLevelLoad;
public static timeSinceLevelLoad as float

Description

The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.

	// Sets the gui text to the time it took the player to complete the level
	function PlayerCompletedGame() {
		guiText.text = Time.timeSinceLevelLoad.ToString();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void PlayerCompletedGame() {
        guiText.text = Time.timeSinceLevelLoad.ToString();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def PlayerCompletedGame() as void:
		guiText.text = Time.timeSinceLevelLoad.ToString()