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CloseThe direction of the capsule.
0 -> Capsule height is along the x-axis. 1 -> Capsule height is along the y-axis. 2 -> Capsule height is along the z-axis.
// Make the capsule height be along the x-axis collider.direction = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.direction = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.direction = 0