Legacy Documentation: Version 4.5.0

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GUILayout.Toggle

static function Toggle(value: bool, image: Texture, params options: GUILayoutOption[]): bool;
static function Toggle(value: bool, text: string, params options: GUILayoutOption[]): bool;
static function Toggle(value: bool, content: GUIContent, params options: GUILayoutOption[]): bool;
static function Toggle(value: bool, image: Texture, style: GUIStyle, params options: GUILayoutOption[]): bool;
static function Toggle(value: bool, text: string, style: GUIStyle, params options: GUILayoutOption[]): bool;
static function Toggle(value: bool, content: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): bool;

Parameters

valueIs the button on or off?
textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

bool The new value of the button.

Description

Make an on/off toggle button.


Toggle button in the Game View.

	// Draws 2 toggle controls, one with a text, the other with an image.
	var aTexture : Texture;

private var toggleTxt : boolean = false; private var toggleImg : boolean = false;

function OnGUI () { if(!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text"); toggleImg = GUILayout.Toggle(toggleImg, aTexture); }