Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SkinQuality

Description

/ The maximum number of bones affecting a single vertex.

/ See Also: SkinnedMeshRenderer.quality.

Variables

AutoChooses the number of bones from the number current QualitySettings. (Default)
Bone1Use only 1 bone to deform a single vertex. (The most important bone will be used).
Bone2Use 2 bones to deform a single vertex. (The most important bones will be used).
Bone4Use 4 bones to deform a single vertex.