Legacy Documentation: Version 4.5.0

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Projector

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Namespace: UnityEngine

/

Inherits from: Behaviour

Description

A script interface for a projector component.

The Projector can be used to project any material onto the scene - just like a real world projector. The properties exposed by this class are an exact match for the values in the Projector's inspector.

It can be used to implement blob or projected shadows. You could also project an animated texture or a render texture that films another part of the scene. The projector will render all objects in its view frustum with the provided material.

There is no shortcut property in GameObject or Component to access the Projector, so you must use GetComponent to do it:

function Start() {
	// Get the projector
	var proj : Projector = GetComponent (Projector);
	// Use it
	proj.nearClipPlane = 0.5;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Projector proj = GetComponent<Projector>();
        proj.nearClipPlane = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		proj as Projector = GetComponent[of Projector]()
		proj.nearClipPlane = 0.5F

Variables

aspectRatioThe aspect ratio of the projection.
farClipPlaneThe far clipping plane distance.
fieldOfViewThe field of view of the projection in degrees.
ignoreLayersWhich object layers are ignored by the projector.
materialThe material that will be projected onto every object.
nearClipPlaneThe near clipping plane distance.
orthographicIs the projection orthographic (true) or perspective (false)?
orthographicSizeProjection's half-size when in orthographic mode.
orthoGraphicSizeProjection's half-size when in orthographic mode.

Inherited members

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
animationThe Animation attached to this GameObject (null if there is none attached).
audioThe AudioSource attached to this GameObject (null if there is none attached).
cameraThe Camera attached to this GameObject (null if there is none attached).
colliderThe Collider attached to this GameObject (null if there is none attached).
collider2DThe Collider2D component attached to the object.
constantForceThe ConstantForce attached to this GameObject (null if there is none attached).
gameObjectThe game object this component is attached to. A component is always attached to a game object.
guiTextThe GUIText attached to this GameObject (null if there is none attached).
guiTextureThe GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJointThe HingeJoint attached to this GameObject (null if there is none attached).
lightThe Light attached to this GameObject (null if there is none attached).
networkViewThe NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitterThe ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystemThe ParticleSystem attached to this GameObject (null if there is none attached).
rendererThe Renderer attached to this GameObject (null if there is none attached).
rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2DThe Rigidbody2D that is attached to the Component's GameObject.
tagThe tag of this game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with /tag/?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.