Legacy Documentation: Version 4.5.0

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ParticleEmitter

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Namespace: UnityEngine

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Inherits from: Component

Description

(Legacy Particles) Script interface for particle emitters.

Variables

angularVelocityThe angular velocity of new particles in degrees per second.
emitShould particles be automatically emitted each frame?
emitterVelocityScaleThe amount of the emitter's speed that the particles inherit.
enabledTurns the ParticleEmitter on or off.
localVelocityThe starting speed of particles along X, Y, and Z, measured in the object's orientation.
maxEmissionThe maximum number of particles that will be spawned every second.
maxEnergyThe maximum lifetime of each particle, measured in seconds.
maxSizeThe maximum size each particle can be at the time when it is spawned.
minEmissionThe minimum number of particles that will be spawned every second.
minEnergyThe minimum lifetime of each particle, measured in seconds.
minSizeThe minimum size each particle can be at the time when it is spawned.
particleCountThe current number of particles (Read Only).
particlesReturns a copy of all particles and assigns an array of all particles to be the current particles.
rndAngularVelocityA random angular velocity modifier for new particles.
rndRotationIf enabled, the particles will be spawned with random rotations.
rndVelocityA random speed along X, Y, and Z that is added to the velocity.
useWorldSpaceIf enabled, the particles don't move when the emitter moves. If false, when you move the emitter, the particles follow it around.
worldVelocityThe starting speed of particles in world space, along X, Y, and Z.

Functions

ClearParticlesRemoves all particles from the particle emitter.
EmitEmit a number of particles.
SimulateAdvance particle simulation by given time.

Inherited members

Variables

animationThe Animation attached to this GameObject (null if there is none attached).
audioThe AudioSource attached to this GameObject (null if there is none attached).
cameraThe Camera attached to this GameObject (null if there is none attached).
colliderThe Collider attached to this GameObject (null if there is none attached).
collider2DThe Collider2D component attached to the object.
constantForceThe ConstantForce attached to this GameObject (null if there is none attached).
gameObjectThe game object this component is attached to. A component is always attached to a game object.
guiTextThe GUIText attached to this GameObject (null if there is none attached).
guiTextureThe GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJointThe HingeJoint attached to this GameObject (null if there is none attached).
lightThe Light attached to this GameObject (null if there is none attached).
networkViewThe NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitterThe ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystemThe ParticleSystem attached to this GameObject (null if there is none attached).
rendererThe Renderer attached to this GameObject (null if there is none attached).
rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2DThe Rigidbody2D that is attached to the Component's GameObject.
tagThe tag of this game object.
transformThe Transform attached to this GameObject (null if there is none attached).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with /tag/?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.