Legacy Documentation: Version 4.5.0

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Vector2

Description

Representation of 2D vectors and points.

This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.

Static Variables

oneShorthand for writing Vector2(1, 1).
rightShorthand for writing Vector2(1, 0).
upShorthand for writing Vector2(0, 1).
zeroShorthand for writing Vector2(0, 0).

Variables

magnitudeReturns the length of this vector (Read Only).
normalizedReturns this vector with a magnitude of 1 (Read Only).
sqrMagnitudeReturns the squared length of this vector (Read Only).
this[int]Access the x or y component using [0] or [1] respectively.
xX component of the vector.
yY component of the vector.

Constructors

Vector2Constructs a new vector with given x, y components.

Functions

NormalizeMakes this vector have a magnitude of 1.
SetSet x and y components of an existing Vector2.
ToStringReturns a nicely formatted string for this vector.

Static Functions

AngleReturns the angle in degrees between from and to.
ClampMagnitudeReturns a copy of vector with its magnitude clamped to maxLength.
DistanceReturns the distance between a and b.
DotDot Product of two vectors.
LerpLinearly interpolates between two vectors.
MaxReturns a vector that is made from the largest components of two vectors.
MinReturns a vector that is made from the smallest components of two vectors.
MoveTowardsMoves a point current towards target.
ScaleMultiplies two vectors component-wise.

Operators

operator -Subtracts one vector from another.
operator !=Returns true if vectors different.
operator *Multiplies a vector by a number.
operator /Divides a vector by a number.
operator +Adds two vectors.
operator ==Returns true if the vectors are equal.
Vector2Converts a Vector3 to a Vector2.
Vector3Converts a Vector2 to a Vector3.