Description
Interface to control AnimatorOverrideController.
AnimatorOverrideController are used to override clips from a controller to specialize some animations for a given avatar.
Variables
| clips | Returns the list of orignal clip from the controller and their override clip. |
| runtimeAnimatorController | The Controller that the AnimatorOverrideController overrides. |
| this[string] | Returns either the overriding clip if set or the original clip named name. |
Inherited members
Variables
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
Static Functions
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
Operators
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |