Legacy Documentation: Version 4.5.0

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AnimatorOverrideController

Namespace: UnityEngine

/

Inherits from: RuntimeAnimatorController

Description

Interface to control AnimatorOverrideController.

AnimatorOverrideController are used to override clips from a controller to specialize some animations for a given avatar.

        Animator animator = GetComponent<Animator>();

AnimatorOverrideController overrideController = new AnimatorOverrideController();

animator.runtimeAnimatorController = overrideController;

Variables

clipsReturns the list of orignal clip from the controller and their override clip.
runtimeAnimatorControllerThe Controller that the AnimatorOverrideController overrides.
this[string]Returns either the overriding clip if set or the original clip named name.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.