Namespace: UnityEditor
Lets you programmatically build players or AssetBundles which can be loaded from the web.
isBuildingPlayer | Is a player currently being built? |
BuildAssetBundle | Builds an asset bundle (Unity Pro only). |
BuildAssetBundleExplicitAssetNames | Builds an asset bundle, with custom names for the assets (Unity Pro only). |
BuildPlayer | Builds a player (Unity Pro only). |
BuildStreamedSceneAssetBundle | Builds one or more scenes and all their dependencies into a compressed asset bundle. |
PopAssetDependencies | Lets you manage cross-references and dependencies between different asset bundles and player builds. |
PushAssetDependencies | Lets you manage cross-references and dependencies between different asset bundles and player builds. |