| anisoLevel | Anisotropic filtering level of the texture. |
| borderMipmap | Keep texture borders the same when generating mipmaps? |
| compressionQuality | Quality of Texture Compression in the range [0..100]. |
| convertToNormalmap | Convert heightmap to normal map? |
| fadeout | Fade out mip levels to gray color? |
| filterMode | Filtering mode of the texture. |
| generateCubemap | Cubemap generation mode. |
| generateMipsInLinearSpace | Should mip maps be generated with gamma correction? |
| grayscaleToAlpha | Generate alpha channel from intensity? |
| heightmapScale | Amount of bumpyness in the heightmap. |
| isReadable | Is texture data readable from scripts. |
| lightmap | Is this texture a lightmap? |
| linearTexture | When in linear rendering should this texture be sampled with hardware gamma correction (sRGB) or without (linear)? |
| maxTextureSize | Maximum texture size. |
| mipMapBias | Mip map bias of the texture. |
| mipmapEnabled | Generate mip maps for the texture? |
| mipmapFadeDistanceEnd | Mip level where texture is faded out completely. |
| mipmapFadeDistanceStart | Mip level where texture begins to fade out. |
| mipmapFilter | Mipmap filtering mode. |
| normalmap | Is this texture a normal map? |
| normalmapFilter | Normal map filtering mode. |
| npotScale | Scaling mode for non power of two textures. |
| qualifiesForSpritePacking | Returns true if this TextureImporter is setup for Sprite packing. |
| spriteBorder | Border sizes of the generated sprites. |
| spriteImportMode | Selects Single or Manual import mode for Sprite textures. |
| spritePackingTag | Selects the Sprite packing tag. |
| spritePivot | The point in the Sprite object's coordinate space where the graphic is located. |
| spritePixelsToUnits | Scale factor for mapping pixels in the graphic to units in world space. |
| spritesheet | Array representing the sections of the atlas corresponding to individual sprite graphics. |
| textureFormat | Format of imported texture. |
| textureType | Which type of texture are we dealing with here. |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |