Legacy Documentation: Version 4.5.0

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AudioImporter

Namespace: UnityEditor

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Inherits from: AssetImporter

Description

Audio importer lets you modify AudioClip import settings from editor scripts.

Settings of this class match the ones exposed in Audio Import Settings.

Variables

compressionBitrateCompression bitrate.
forceToMonoForce this clip to mono?
formatFormat of imported audio.
hardwareUse hardware voice/decoder if available.
loadTypeSet/get the way Unity is loading the Audio data.
loopableIs this clip loopable?
threeDIs this clip a 2D or 3D sound?

Inherited members

Variables

assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.