Namespace: UnityEngine
The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.
You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart.
// Javascript example @script AddComponentMenu ("Transform/Follow Transform") class FollowTransform extends MonoBehaviour { }
// C# example: [AddComponentMenu("Transform/Follow Transform")] public class FollowTransform : MonoBehaviour { }
componentOrder | The order of the component in the component menu (lower is higher to the top). |
AddComponentMenu | The script will be placed in the component menu according to menuName. |