Legacy Documentation: Version 4.5.0

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  • JS
  • C#
  • Boo
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AddComponentMenu

Namespace: UnityEngine

Description

The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.

You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart.

// Javascript example
@script AddComponentMenu ("Transform/Follow Transform")
class FollowTransform extends MonoBehaviour {
}
// C# example:
[AddComponentMenu("Transform/Follow Transform")]
public class FollowTransform : MonoBehaviour
{
}

Variables

componentOrderThe order of the component in the component menu (lower is higher to the top).

Constructors

AddComponentMenuThe script will be placed in the component menu according to menuName.