Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PostProcessBuildAttribute

Namespace: UnityEditor.Callbacks

/

Inherits from: CallbackOrderAttribute

Description

Add this attribute to a method to get a notification just after building the player.

'target' The platform the build targetted. 'pathToBuiltProject' The file path to the build project.

A method with this attribute will also get called when entering Playmode , when Application.Loadlevel or Application.LoadLevelAdditive is called.

	// C# example:
	// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
	using UnityEngine;
	using UnityEditor;
	using UnityEditor.Callbacks;
	
	public class MyBuildPostprocessor {
		[PostProcessBuild]
		public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
			Debug.Log( pathToBuiltProject );
    	}
	}
	
	// Javascript example:
    #pragma strict

import UnityEditor.Callbacks;

@PostProcessBuild static function OnPostprocessBuild( target : BuildTarget, pathToBuiltProject : String ) { Debug.Log( pathToBuiltProject ); }

Inherited members