Legacy Documentation: Version 4.5.0

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NavMesh

Namespace: UnityEngine

/

Inherits from: Object

Description

Navigation mesh.

Static Functions

CalculatePathCalculate a path between two points and store the resulting path.
CalculateTriangulationTriangulation of the current navmesh.
FindClosestEdgeLocate the closest NavMesh edge from a point on the NavMesh.
GetLayerCostGets the cost for traversing over geometry of the layer type on all agents.
GetNavMeshLayerFromNameReturns the layer index for a named layer.
RaycastTrace a line between two points on the NavMesh.
SamplePositionSample the NavMesh closest to the point specified.
SetLayerCostSets the cost for traversing over geometry of the layer type on all agents.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.