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Use this PropertyAttribute to add some spacing in the Inspector.
The spacing is done using a DecoratorDrawer.
var health : int = 0; var maxHealth : int = 100;@Space (10) // 10 pixels of spacing here.
var shield : int = 0; var maxShield : int = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public int health = 0; public int maxHealth = 100; [Space(10)] public int shield = 0; public int maxShield = 0; }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public health as int = 0 public maxHealth as int = 100 [Space(10)] public shield as int = 0 public maxShield as int = 0
height | The spacing in pixels. |
SpaceAttribute | Use this DecoratorDrawer to add some spacing in the Inspector. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |