Legacy Documentation: Version 4.5.0

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RenderSettings

Namespace: UnityEngine

/

Inherits from: Object

Description

The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.

Static Variables

ambientLightColor of the scene's ambient light.
flareFadeSpeedThe fade speed of all flares in the scene.
flareStrengthThe intensity of all flares in the scene.
fogIs fog enabled?
fogColorThe color of the fog.
fogDensityThe density of the exponential fog.
fogEndDistanceThe ending distance of linear fog.
fogModeFog mode to use.
fogStartDistanceThe starting distance of linear fog.
haloStrengthSize of the Light halos.
skyboxThe global skybox to use.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.