Namespace: UnityEditor
The PreferenceItem attribute allows you to add preferences sections to the Preferences Window.
The PreferenceItem attribute turns any static function into an OnGUI callback. Only static functions can use the PreferenceItem attribute.
public class OurPreferences { // Have we loaded the prefs yet private static var prefsLoaded : boolean = false; // The Preferences public static var boolPreference : boolean = false; // Add preferences section named "My Preferences" to the Preferences Window @PreferenceItem ("My Preferences") static function PreferencesGUI () { // Load the preferences if (!prefsLoaded) { boolPreference = EditorPrefs.GetBool ("BoolPreferenceKey", false); prefsLoaded = true; } // Preferences GUI boolPreference = EditorGUILayout.Toggle ("Bool Preference", boolPreference); // Save the preferences if (GUI.changed) EditorPrefs.SetBool ("BoolPreferenceKey", boolPreference); } }
PreferenceItem | Creates a section in the Preferences Window called name and invokes the static function following it for the section's GUI. |