Namespace: UnityEditor
Defines a single modified property.
Used by the prefab system to track any changes applied to an instance.
objectReference | The value being applied when it is a object reference (which can not be represented as a string). |
propertyPath | Property path of the property being modified (Matches as SerializedProperty.propertyPath). |
target | Object that will be modified. |
value | The value being applied. |