Legacy Documentation: Version 4.5.0

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DrawCameraMode

Description

Drawing modes for Handles.DrawCamera.

Variables

NormalDraw the camera like it would be drawn in-game. This uses the clear flags of the camera.
TexturedDraw the camera textured with selection wireframe and no background clearing.
WireframeDraw the camera in wireframe and no background clearing.
TexturedWireDraw the camera where all objects have a wireframe overlay. and no background clearing.
RenderPathsDraw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit.
LightmapResolutionDraw textured with overlaid lightmap resolution grid.