Namespace: UnityEditor
Used to extract the context for a MenuItem. MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.
// Add context menu named "Something" to context menu @MenuItem ("CONTEXT/Rigidbody/Do Something") static function Something (command : MenuCommand) { var body : Rigidbody = command.context; body.mass = 5; Debug.Log ("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); }
See Also: MenuItem.
context | Context is the object that is the target of a menu command. |
userData | An integer for passing custom information to a menu item. |
MenuCommand | Creates a new MenuCommand object. |