Legacy Documentation: Version 4.5.0

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LightProbes

Namespace: UnityEngine

/

Inherits from: Object

Description

Stores light probes for the scene.

The baked data includes: probe positions, SH coefficients and the tetrahedral tesselation. You can modify the coefficients at runtime. You can also swap the entire LightProbes object to a different pre-baked one using LightmapSettings.lightProbes.

See Also: LightmapSettings class, Renderer.useLightProbes

Variables

cellCountThe number of cells (tetrahedra + outer cells) the space is divided to.
coefficientsCoefficients of the baked light probes. The coefficients represent a 3-band RGB spherical harmonics probe, with a total of 27 floats per light probe, laid out: rgbrgbrgb...
countThe number of light probes.
positionsPositions of the baked light probes.

Functions

GetInterpolatedLightProbeReturns spherical harmonics coefficients of a light probe at the given position. The light probe is interpolated from the light probes baked.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.