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Use this PropertyAttribute to add a header above some fields in the Inspector.
The header is done using a DecoratorDrawer.
@Header ("Health Settings") var health : int = 0; var maxHealth : int = 100;@Header ("Shield Settings") var shield : int = 0; var maxShield : int = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): [Header('Health Settings')] public health as int = 0 public maxHealth as int = 100 [Header('Shield Settings')] public shield as int = 0 public maxShield as int = 0
header | The header text. |
HeaderAttribute | Add a header above some fields in the Inspector. |
order | Optional field to specify the order that multiple DecorationDrawers should be drawn in. |