| animation | The Animation attached to this GameObject (null if there is none attached). |
| audio | The AudioSource attached to this GameObject (null if there is none attached). |
| camera | The Camera attached to this GameObject (null if there is none attached). |
| collider | The Collider attached to this GameObject (null if there is none attached). |
| collider2D | The Collider2D component attached to the object. |
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| guiText | The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
| light | The Light attached to this GameObject (null if there is none attached). |
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer | The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject (null if there is none attached). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| bounds | The bounding volume of the renderer (Read Only). |
| castShadows | Does this object cast shadows? |
| enabled | Makes the rendered 3D object visible if enabled. |
| isPartOfStaticBatch | Has this renderer been statically batched with any other renderers? |
| isVisible | Is this renderer visible in any camera? (Read Only) |
| lightmapIndex | The index of the lightmap applied to this renderer. |
| lightmapTilingOffset | The tiling & offset used for lightmap. |
| lightProbeAnchor | If set, Renderer will use this Transform's position to find the interpolated light probe. |
| localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
| material | The material of this object. |
| materials | All the materials of this object. |
| receiveShadows | Does this object receive shadows? |
| sharedMaterial | The shared material of this object. |
| sharedMaterials | All the shared materials of this object. |
| sortingLayerID | ID of the Renderer's sorting layer. |
| sortingLayerName | Name of the Renderer's sorting layer. |
| sortingOrder | Renderer's order within a sorting layer. |
| useLightProbes | Use light probes for this Renderer. |
| worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |