// Casts a ray using the layer mask,
// which can be modified in the inspector.var mask : LayerMask = -1;
function Update () {
if (Physics.Raycast (transform.position, transform.forward, 100, mask.value)) {
Debug.Log("Hit something");
}
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public LayerMask mask = -1;
void Update() {
if (Physics.Raycast(transform.position, transform.forward, 100, mask.value))
Debug.Log("Hit something");
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public mask as LayerMask = (-1)
def Update() as void:
if Physics.Raycast(transform.position, transform.forward, 100, mask.value):
Debug.Log('Hit something')