Namespace: UnityEngine
A path as calculated by the navigation system.
The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.
NavMeshPath | NavMeshPath constructor. |
ClearCorners | Erase all corner points from path. |