Namespace: UnityEngine
Controls the Profiler from script.
You can add custom Profiler sections in your scripts with Profiler.BeginSample and Profiler.EndSample.
In standalone games, Profiler can dump all profiling information using Profiler.logFile and Profiler.enabled.Profiler is only available in Unity Pro.enableBinaryLog | Sets profiler output file in built players. |
enabled | Enables the Profiler. |
logFile | Sets profiler output file in built players. |
usedHeapSize | Heap size used by the program. |
AddFramesFromFile | Displays the recorded profiledata in the profiler. |
BeginSample | Begin profiling a piece of code with a custom label. |
EndSample | End profiling a piece of code with a custom label. |
GetMonoHeapSize | Returns the size of the mono heap. |
GetMonoUsedSize | Returns the used size from mono. |
GetRuntimeMemorySize | Returns the runtime memory usage of the resource. |