Option passed to a control to give it an absolute width.
Fixed width for a GUI Control.
// Draws a button with a fixed width function OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300)); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("A Button with fixed width", GUILayout.Width(300)); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnGUI() as void: GUILayout.Button('A Button with fixed width', GUILayout.Width(300))