Namespace: UnityEditor
AnimationMode is used by the AnimationWindow to store properties modifed by the AnimationClip playback.
When exiting AnimationMode all properties are reverted to their default state. Animated properties are also highlighted by the inspector. Use AnimationMode.StartAnimationMode to enter animation mode. In Animation mode the editor is tinted to show that it is animating. Properties can be animated via AnimationMode.SampleAnimationClip.
animatedPropertyColor | The color used to show that a property is currently being animated. |
InAnimationMode | Are we currently in AnimationMode. |
IsPropertyAnimated | Is the specified property currently in animation mode and being animated? |
SampleAnimationClip | Samples an AnimationClip on the object and also records any modified properties in AnimationMode. |
StartAnimationMode | Starts the animation mode. |
StopAnimationMode | Stops Animation mode, reverts all properties that were animated in animation mode. |