Namespace: UnityEditor
Animation clips to split animation into.
cycleOffset | Offset to the cycle of a looping animation, if a different time in it is desired to be the start. |
firstFrame | First frame of the clip. |
heightFromFeet | Keeps the feet aligned with the root transform position. |
heightOffset | Offset to the vertical root position. |
keepOriginalOrientation | Keeps the vertical position as it is authored in the source file. |
keepOriginalPositionXZ | Keeps the vertical position as it is authored in the source file. |
keepOriginalPositionY | Keeps the vertical position as it is authored in the source file. |
lastFrame | Last frame of the clip. |
lockRootHeightY | Enable to make vertical root motion be baked into the movement of the bones. Disable to make vertical root motion be stored as root motion. |
lockRootPositionXZ | Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion. |
lockRootRotation | Enable to make root rotation be baked into the movement of the bones. Disable to make root rotation be stored as root motion. |
loop | Is the clip a looping animation? |
loopPose | Enable to make the motion loop seamlessly. |
loopTime | Enable to make the clip loop. |
maskSource | The AvatarMask used to mask transforms during the import process. |
maskType | Define mask type. |
mirror | Mirror left and right in this clip. |
name | Clip name. |
rotationOffset | Offset in degrees to the root rotation. |
takeName | Take name. |
wrapMode | The wrap mode of the animation. |