Legacy Documentation: Version 4.5.0

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Debug.LogError

static function LogError(message: object): void;
static void LogError(object message);
static def LogError(message as object) as void
static function LogError(message: object, context: Object): void;
static void LogError(object message, Object context);
static def LogError(message as object, context as Object) as void

Parameters

messageString or object to be converted to string representation for display.
contextObject to which the message applies.

Description

A variant of Debug.Log that logs an error message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

	var memberVariable : Transform;

if(memberVariable == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform);

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform memberVariable;
    void Example() {
        if (memberVariable == null)
            Debug.LogError("memberVariable must be set to point to a Transform.", transform);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public memberVariable as Transform

	def Example() as void:
		if memberVariable == null:
			Debug.LogError('memberVariable must be set to point to a Transform.', transform)