Legacy Documentation: Version 4.5.0

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HingeJoint2D

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Namespace: UnityEngine

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Inherits from: AnchoredJoint2D

Description

Joint that allows a Rigidbody2D object to rotate around a point in space or a point on another object.

See Also: DistanceJoint2D class, SliderJoint2D class, SpringJoint2D class,.

Variables

jointAngleThe current joint angle with respect to the reference angle.
jointSpeedThe current joint speed.
limitsLimit of angular rotation on the joint.
limitStateGets the state of the joint limit.
motorParameters for the motor force applied to the joint.
referenceAngleThe angle referenced between the two bodies used as the constraint for the joint.
useLimitsShould limits be placed on the range of rotation?
useMotorShould the joint be rotated automatically by a motor torque?

Functions

GetMotorTorqueGets the motor torque of the joint given the specified timestep.
GetReactionForceGets the reaction force of the joint given the specified timestep.
GetReactionTorqueGets the reaction torque of the joint given the specified timestep.

Inherited members

Variables

anchorThe joint's anchor point on the object that has the joint component.
connectedAnchorThe joint's anchor point on the second object (ie, the one which doesn't have the joint component).
enabledEnabled Behaviours are Updated, disabled Behaviours are not.
animationThe Animation attached to this GameObject (null if there is none attached).
audioThe AudioSource attached to this GameObject (null if there is none attached).
cameraThe Camera attached to this GameObject (null if there is none attached).
colliderThe Collider attached to this GameObject (null if there is none attached).
collider2DThe Collider2D component attached to the object.
constantForceThe ConstantForce attached to this GameObject (null if there is none attached).
gameObjectThe game object this component is attached to. A component is always attached to a game object.
guiTextThe GUIText attached to this GameObject (null if there is none attached).
guiTextureThe GUITexture attached to this GameObject (Read Only). (null if there is none attached).
hingeJointThe HingeJoint attached to this GameObject (null if there is none attached).
lightThe Light attached to this GameObject (null if there is none attached).
networkViewThe NetworkView attached to this GameObject (Read Only). (null if there is none attached).
particleEmitterThe ParticleEmitter attached to this GameObject (null if there is none attached).
particleSystemThe ParticleSystem attached to this GameObject (null if there is none attached).
rendererThe Renderer attached to this GameObject (null if there is none attached).
rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached).
rigidbody2DThe Rigidbody2D that is attached to the Component's GameObject.
tagThe tag of this game object.
transformThe Transform attached to this GameObject (null if there is none attached).
collideConnectedCan the joint collide with the other Rigidbody2D object to which it is attached?
connectedBodyThe Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with /tag/?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.