Legacy Documentation: Version 4.5.0

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Tools

Namespace: UnityEditor

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Inherits from: ScriptableObject

Description

Class used to manipulate the tools used in Unity's Scene View.

Static Variables

currentThe tool that is currently selected for the Scene View.
handlePositionThe position of the tool handle in world space.
handleRotationThe rotation of the tool handle in world space.
hiddenHides the Tools(Move, Rotate, Resize) on the Scene view.
pivotModeAre we in Center or Pivot mode.
pivotRotationWhat's the rotation of the tool handle.
viewToolThe option that is currently active for the View tool in the Scene view.
visibleLayersWhich layers are visible in the scene view.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object with className.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.

Messages

OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.