Legacy Documentation: Version 4.5.0

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Font

Namespace: UnityEngine

/

Inherits from: Object

Description

Script interface for font assets.

You can use this class to dynamically switch fonts on GUI texts or Text Meshes.

See Also: GUIText and TextMesh.

Variables

characterInfoAccess an array of all characters contained in the font texture.
dynamicIs the font a dynamic font.
materialThe material used for the font display.
textureRebuildCallbackSet a function to be called when the dynamic font texture is rebuilt.

Constructors

FontCreate a new Font.

Functions

GetCharacterInfoGet rendering info for a specific character.
HasCharacterDoes this font have a specific character?
RequestCharactersInTextureRequest characters to be added to the font texture (dynamic fonts only).

Static Functions

GetMaxVertsForStringReturns the maximum number of verts that the text generator may return for a given string.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares if two objects refer to the same.