Format of a texture. Used when creating textures from scripts.
See Also: Texture2D, texture assets.
Alpha8 | Alpha-only texture format. |
ARGB4444 | A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
RGB24 | A color texture format. |
ARGB32 | Color with an alpha channel texture format. |
RGB565 | A 16 bit color texture format. |
DXT1 | Compressed color texture format. |
DXT5 | Compressed color with alpha channel texture format. |
BGRA32 | Format returned by iPhone camera. |
PVRTC_RGB2 | PowerVR (iOS) 2 bits/pixel compressed color texture format. |
PVRTC_RGBA2 | PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format. |
PVRTC_RGB4 | PowerVR (iOS) 4 bits/pixel compressed color texture format. |
PVRTC_RGBA4 | PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format. |
ETC_RGB4 | ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
ATC_RGB4 | ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
ATC_RGBA8 | ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
ATF_RGB_DXT1 | Flash-specific RGB DXT1 compressed color texture format. |
ATF_RGBA_JPG | Flash-specific RGBA JPG-compressed color texture format. |
ATF_RGB_JPG | Flash-specific RGB JPG-compressed color texture format. |
EAC_R | ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed unsigned single-channel texture format. |
EAC_R_SIGNED | ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed signed single-channel texture format. |
EAC_RG | ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format. |
EAC_RG_SIGNED | ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed signed dual-channel (RG) texture format. |
ETC2_RGB | ETC2 (GL ES 3.0) 4 bits/pixel compressed RGB texture format. |
ETC2_RGBA1 | ETC2 (GL ES 3.0) 4 bits/pixel RGB+1-bit alpha texture format. |
ETC2_RGBA8 | ETC2 (GL ES 3.0) 8 bits/pixel compressed RGBA texture format. |
ASTC_RGB_4x4 | ASTC (4x4 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGB_5x5 | ASTC (5x5 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGB_6x6 | ASTC (6x6 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGB_8x8 | ASTC (8x8 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGB_10x10 | ASTC (10x10 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGB_12x12 | ASTC (12x12 pixel block in 128 bits) compressed RGB texture format. |
ASTC_RGBA_4x4 | ASTC (4x4 pixel block in 128 bits) compressed RGBA texture format. |
ASTC_RGBA_5x5 | ASTC (5x5 pixel block in 128 bits) compressed RGBA texture format. |
ASTC_RGBA_6x6 | ASTC (6x6 pixel block in 128 bits) compressed RGBA texture format. |
ASTC_RGBA_8x8 | ASTC (8x8 pixel block in 128 bits) compressed RGBA texture format. |
ASTC_RGBA_10x10 | ASTC (10x10 pixel block in 128 bits) compressed RGBA texture format. |
ASTC_RGBA_12x12 | ASTC (12x12 pixel block in 128 bits) compressed RGBA texture format. |