Determines how a gizmo is drawn or picked in the Unity editor.
The types can be combined together with an OR operator. See Also: DrawGizmo.
| Active | Draw the gizmo if it is active (shown in the inspector). |
| SelectedOrChild | Draw the gizmo if it is selected or a child of the selection. |
| NotSelected | Draw the gizmo if it is not selected and also no parent/ancestor object is selected. |
| Selected | Draw the gizmo if it is selected. |
| Pickable | The gizmo can be picked in the editor. |