Determines how a gizmo is drawn or picked in the Unity editor.
The types can be combined together with an OR operator. See Also: DrawGizmo.
Active | Draw the gizmo if it is active (shown in the inspector). |
SelectedOrChild | Draw the gizmo if it is selected or a child of the selection. |
NotSelected | Draw the gizmo if it is not selected and also no parent/ancestor object is selected. |
Selected | Draw the gizmo if it is selected. |
Pickable | The gizmo can be picked in the editor. |