accelerometerFrequency | Accelerometer update frequency. |
advancedLicense | Is the advanced version being used? |
allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
apiCompatibilityLevel | .NET API compatibility level. |
bundleIdentifier | Application bundle identifier shared between iOS & Android platforms. |
bundleVersion | Application bundle version shared between iOS & Android platforms. |
captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
colorSpace | Set the color space for the current project. |
companyName | The name of your company. |
defaultInterfaceOrientation | Default screen orientation for mobiles. |
defaultIsFullScreen | If enabled, the game will default to fullscreen mode. |
defaultScreenHeight | Default vertical dimension of stand-alone player window. |
defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
defaultWebScreenHeight | Default vertical dimension of web player window. |
defaultWebScreenWidth | Default horizontal dimension of web player window. |
displayResolutionDialog | Defines the behaviour of the Resolution Dialog on product launch. |
firstStreamedLevelWithResources | First level to have access to all Resources.Load assets in Streamed Web Players. |
forceSingleInstance | Restrict standalone players to a single concurrent running instance. |
gpuSkinning | Enable GPU skinning on capable platforms. |
iPhoneBundleIdentifier | The bundle identifier of the iPhone application. |
keyaliasPass | Password for the key used for signing an Android application. |
keystorePass | Password used for interacting with the Android Keystore. |
macFullscreenMode | Define how to handle fullscreen mode in Mac OS X standalones. |
MTRendering | Is multi-threaded rendering enabled? |
productName | The name of your product. |
ps3BackgroundPath | PS3 Background Image. |
ps3BootCheckMaxSaveGameSizeKB | PS3 Bootcheck maximum savegame size ( as per TRC R224 ). This should include the total estimated size for the savegames (including icon sizes). |
ps3DLCConfigPath | PS3 DLC Config file. |
ps3NpCommunicationPassphrase | The Np Comminication passphrase to use when connecting to Playstation®Network. |
ps3SaveGameSlots | PS3 Save Game slots. |
ps3SoundPath | PS3 Background Sound. |
ps3ThumbnailPath | PS3 Thumbnail Image. |
ps3TitleConfigPath | PS3 Title Config file. |
ps3TrialMode | PS3 Title is Trial. |
ps3TrophyCommId | PS3 Trophy Communication ID. |
ps3TrophyCommSig | PS3 Trophy Communication Signature. |
ps3TrophyPackagePath | PS3 Trophy Package. |
psp2BackgroundPath | Deprecated. |
psp2DLCConfigPath | Deprecated. |
psp2NPCommsID | PS Vita NP Communications ID. |
psp2NPCommsPassphrase | PS Vita NP Passphrase. |
psp2NPCommsSig | PS Vita NP Signature. |
psp2NPTrophyPackPath | Path specifying wher to copy a trophy pack from. |
psp2PackagePassword | 32 character password for use if you want to access the contents of a package. |
psp2ParamSfxPath | Path specifying where to copy the package parameter file (param.sfx) from. |
psp2SoundPath | Deprecated. |
psp2ThumbnailPath | Deprecated. |
psp2TrophyCommId | Deprecated. |
psp2TrophyPackagePath | Deprecated. |
renderingPath | Which rendering path is enabled? |
resizableWindow | Use resizable window in standalone player builds. |
resolutionDialogBanner | The image to display in the Resolution Dialog window. |
runInBackground | If enabled, your game will continue to run after lost focus. |
statusBarHidden | Should status bar be hidden. Shared between iOS & Android platforms. |
stereoscopic3D | Should player render in stereoscopic 3d on supported hardware? |
stripPhysics | Remove Physics code from player to save build size (Flash only). |
strippingLevel | Managed code stripping level. |
stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
use32BitDisplayBuffer | 32-bit Display Buffer is used. |
useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
useDirect3D11 | Should Direct3D 11 be used when available? |
useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
usePlayerLog | Write a log file with debugging information. |
xboxDeployKinectHeadOrientation | Xbox 360 Kinect Head Orientation file deployment. |
xboxDeployKinectHeadPosition | Xbox 360 Kinect Head Position file deployment. |
xboxDeployKinectResources | Xbox 360 Kinect resource file deployment. |
xboxEnableAvatar | Xbox 360 Avatars. |
xboxEnableKinect | Xbox 360 Kinect title flag - if false, the Kinect APIs are inactive. |
xboxEnableKinectAutoTracking | Xbox 360 Kinect automatic skeleton tracking. |
xboxEnableSpeech | Xbox 360 Kinect Enable Speech Engine. |
xboxGenerateSpa | Xbox 360 auto-generation of _SPAConfig.cs. |
xboxImageXexFilePath | Xbox 360 ImageXex override configuration file path. |
xboxSpaFilePath | Xbox 360 SPA file path. |
xboxSpeechDB | Xbox 360 Kinect Speech DB. |
xboxSplashScreen | Xbox 360 splash screen. |
xboxTitleId | Xbox 360 title id. |