| accelerometerFrequency | Accelerometer update frequency. |
| advancedLicense | Is the advanced version being used? |
| allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
| allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
| allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
| allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
| aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
| apiCompatibilityLevel | .NET API compatibility level. |
| bundleIdentifier | Application bundle identifier shared between iOS & Android platforms. |
| bundleVersion | Application bundle version shared between iOS & Android platforms. |
| captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
| colorSpace | Set the color space for the current project. |
| companyName | The name of your company. |
| defaultInterfaceOrientation | Default screen orientation for mobiles. |
| defaultIsFullScreen | If enabled, the game will default to fullscreen mode. |
| defaultScreenHeight | Default vertical dimension of stand-alone player window. |
| defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
| defaultWebScreenHeight | Default vertical dimension of web player window. |
| defaultWebScreenWidth | Default horizontal dimension of web player window. |
| displayResolutionDialog | Defines the behaviour of the Resolution Dialog on product launch. |
| firstStreamedLevelWithResources | First level to have access to all Resources.Load assets in Streamed Web Players. |
| forceSingleInstance | Restrict standalone players to a single concurrent running instance. |
| gpuSkinning | Enable GPU skinning on capable platforms. |
| iPhoneBundleIdentifier | The bundle identifier of the iPhone application. |
| keyaliasPass | Password for the key used for signing an Android application. |
| keystorePass | Password used for interacting with the Android Keystore. |
| macFullscreenMode | Define how to handle fullscreen mode in Mac OS X standalones. |
| MTRendering | Is multi-threaded rendering enabled? |
| productName | The name of your product. |
| ps3BackgroundPath | PS3 Background Image. |
| ps3BootCheckMaxSaveGameSizeKB | PS3 Bootcheck maximum savegame size ( as per TRC R224 ). This should include the total estimated size for the savegames (including icon sizes). |
| ps3DLCConfigPath | PS3 DLC Config file. |
| ps3NpCommunicationPassphrase | The Np Comminication passphrase to use when connecting to Playstation®Network. |
| ps3SaveGameSlots | PS3 Save Game slots. |
| ps3SoundPath | PS3 Background Sound. |
| ps3ThumbnailPath | PS3 Thumbnail Image. |
| ps3TitleConfigPath | PS3 Title Config file. |
| ps3TrialMode | PS3 Title is Trial. |
| ps3TrophyCommId | PS3 Trophy Communication ID. |
| ps3TrophyCommSig | PS3 Trophy Communication Signature. |
| ps3TrophyPackagePath | PS3 Trophy Package. |
| psp2BackgroundPath | Deprecated. |
| psp2DLCConfigPath | Deprecated. |
| psp2NPCommsID | PS Vita NP Communications ID. |
| psp2NPCommsPassphrase | PS Vita NP Passphrase. |
| psp2NPCommsSig | PS Vita NP Signature. |
| psp2NPTrophyPackPath | Path specifying wher to copy a trophy pack from. |
| psp2PackagePassword | 32 character password for use if you want to access the contents of a package. |
| psp2ParamSfxPath | Path specifying where to copy the package parameter file (param.sfx) from. |
| psp2SoundPath | Deprecated. |
| psp2ThumbnailPath | Deprecated. |
| psp2TrophyCommId | Deprecated. |
| psp2TrophyPackagePath | Deprecated. |
| renderingPath | Which rendering path is enabled? |
| resizableWindow | Use resizable window in standalone player builds. |
| resolutionDialogBanner | The image to display in the Resolution Dialog window. |
| runInBackground | If enabled, your game will continue to run after lost focus. |
| statusBarHidden | Should status bar be hidden. Shared between iOS & Android platforms. |
| stereoscopic3D | Should player render in stereoscopic 3d on supported hardware? |
| stripPhysics | Remove Physics code from player to save build size (Flash only). |
| strippingLevel | Managed code stripping level. |
| stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
| use32BitDisplayBuffer | 32-bit Display Buffer is used. |
| useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
| useDirect3D11 | Should Direct3D 11 be used when available? |
| useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
| usePlayerLog | Write a log file with debugging information. |
| xboxDeployKinectHeadOrientation | Xbox 360 Kinect Head Orientation file deployment. |
| xboxDeployKinectHeadPosition | Xbox 360 Kinect Head Position file deployment. |
| xboxDeployKinectResources | Xbox 360 Kinect resource file deployment. |
| xboxEnableAvatar | Xbox 360 Avatars. |
| xboxEnableKinect | Xbox 360 Kinect title flag - if false, the Kinect APIs are inactive. |
| xboxEnableKinectAutoTracking | Xbox 360 Kinect automatic skeleton tracking. |
| xboxEnableSpeech | Xbox 360 Kinect Enable Speech Engine. |
| xboxGenerateSpa | Xbox 360 auto-generation of _SPAConfig.cs. |
| xboxImageXexFilePath | Xbox 360 ImageXex override configuration file path. |
| xboxSpaFilePath | Xbox 360 SPA file path. |
| xboxSpeechDB | Xbox 360 Kinect Speech DB. |
| xboxSplashScreen | Xbox 360 splash screen. |
| xboxTitleId | Xbox 360 title id. |