正しいプロビジョニングプロファイルがオーガナイザーにインストールされていることを確認。System Preferences -> Profiles からもプロビジョニングプロファイルを確認してください。
高解像度のアイコンセットを作成。UnityPlayer.iconset (あるいは info.plist での表示設定)という名前のフォルダーを作成し、次の画像名を含めます。フォルダー名には .iconset
拡張子をつけてください。
icon_16x16.png
icon_16x16@2x.png
icon_32x32.png
icon_32x32@2x.png
icon_128x128.png
icon_128x128@2x.png
icon_256x256.png
icon_256x256@2x.png
icon_512x512.png
icon_512x512@2x.png
iconutil -c icns UnityPlayer.iconset
info.plist
and an GAMENAME.entitlements
file. The easiest way to do this is by using http://macdownload.informer.com/unity-entitlements-tool/download/ to generate them for you. You can also extract the info.plist from the Unity generated .app and modify that one. The most basic GAMENAME.entitlements
looks like this, it will make sure your app runs in the Apple sandbox. This one has no iCloud support: <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key> <true/>
</dict>
</plist>
info.plist
ファイルの以下の部分を修正します。<key>CFBundleDevelopmentRegion</key>
<string>{YOUR REGION}</string>
<key>CFBundleGetInfoString</key>
<string>{DESCRIPTIVE INFO}</string>
<key>CFBundleIdentifier</key>
<string>com.{YOUR COMANY}.{YOUR APP NAME}</string>
<key>CFBundleName</key>
<string>{YOUR APP NAME}</string>
<key>CFBundleShortVersionString</key>
<string>{VERSION NUMBER, e.g. 1.0.0}</string>
<key>CFBundleSignature</key>
<string>{4 LETTER CREATOR CODE, e. g.: GMAD }</string>
<key>CFBundleVersion</key>
<string>{VERSION NUMBER, e.g. 100}</string>
info.plist
ファイルに加えます。<key>LSApplicationCategoryType</key>
<string>{VALID APP CATEGORY, e.g.: public.app-category.kids-games }</string>
if (Screen.fullScreen)
{
//MacBook Pro Retina 15: width = 2880 , MacBook Pro Retina 13: width = 2496 ?
//could check device model name, but not sure now about retina 13 device model name
//if last resolution is almost retina resolution...
var resolutions : Resolution[] = Screen.resolutions;
if (resolutions.length && resolutions[resolutions.length - 1].width > 2048)
{
Screen.fullScreen = false;
yield;
Screen.fullScreen = true;
yield;
}
}
chmod -R a+xr "/path/to/GAMENAME.app"
codesign -f --deep -s '3rd Party Mac Developer Application: DEVELOPER NAME' --entitlements "GAMENAME.entitlements" "/AppPath/GAMENAME.app"
productbuild --component GAMENAME.app /Applications --sign "3rd Party Mac Developer Installer: DEVELOPER NAME" GAMENAME.pkg