Version: 2017.1




using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); } }

Note that iOS applications are usually suspended and do not quit. You should tick "Exit on Suspend" in Player settings for iOS builds to cause the game to quit and not suspend, otherwise you may not see this call. If "Exit on Suspend" is not ticked then you will see calls to OnApplicationPause instead.

注記: Windows ストアアプリと Windows Phone 8.1 に関して、focusStatus が equals メソッドで false が返るとき、OnApplicationFocus イベントを利用することを考慮し、Application.Quit イベントが発生しません。