position | Rectangle on the screen to use for the button. |
value | Is this button on or off? |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the toggle style from the current GUISkin is used. |
bool The new value of the button.
Make an on/off toggle button.
// Draws 2 toggle controls, one with a text, the other with an image. var aTexture : Texture; private var toggleTxt : boolean = false; private var toggleImg : boolean = false; function OnGUI () { if(!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUI.Toggle(Rect(10, 10, 100, 30), toggleTxt, "A Toggle text"); toggleImg = GUI.Toggle(Rect(10, 50, 50, 50), toggleImg, aTexture); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Texture aTexture; private bool toggleTxt = false; private bool toggleImg = false; void OnGUI() { if (!aTexture) { Debug.LogError("Please assign a texture in the inspector."); return; } toggleTxt = GUI.Toggle(new Rect(10, 10, 100, 30), toggleTxt, "A Toggle text"); toggleImg = GUI.Toggle(new Rect(10, 50, 50, 50), toggleImg, aTexture); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public aTexture as Texture private toggleTxt as bool = false private toggleImg as bool = false def OnGUI() as void: if not aTexture: Debug.LogError('Please assign a texture in the inspector.') return toggleTxt = GUI.Toggle(Rect(10, 10, 100, 30), toggleTxt, 'A Toggle text') toggleImg = GUI.Toggle(Rect(10, 50, 50, 50), toggleImg, aTexture)