Unity provides three UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary systems that you can use to create user interfaces (UI) for the Unity Editor and applications made in the Unity Editor:
This page provides an overview of each.
UI Toolkit is the newest UI system in Unity. It’s designed to optimize performance across platforms, and is based on standard web technologies. You can use UI Toolkit to create extensions for the Unity Editor, and to create runtime UI for games and applications.
UI Toolkit includes:
Unity intends for UI Toolkit to become the recommended UI system for new UI development projects, but it is still missing some features found in Unity UI (uGUI) and IMGUI.
The Unity User Interface (Unity UI) package (also called uGUI) is an older, GameObject-based UI system that you can use to develop runtime UI for games and applications. In Unity UI, you use components and the Game view to arrange, position, and style the user interface. It supports advanced rendering and text features.
See the Unity UI package documentation for the manual and API reference.
Immediate Mode Graphical User Interface (IMGUI) is a code-driven UI Toolkit that uses the OnGUI
function, and scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary that implement it, to draw and manage user interfaces. You can use IMGUI to create custom InspectorsA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary for script components, extensions for the Unity Editor, and in-game debugging displays. It is not recommended for building runtime UI.
Unity intends for UI Toolkit to become the recommended UI system for new UI development projects, but it is still missing some features found in Unity UI (uGUI) and IMGUI. These older systems are better in certain use cases, and are required to support legacy projects.
Your choice of UI system for a given project depends on the kind of UI you plan to develop, and the features you need support for.
For a comparison of the available UI systems, see the Comparison of UI systems in Unity.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.