Unity provides multiple SkyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary Shaders for you to use. Each ShaderA program that runs on the GPU. More info
See in Glossary uses a different set of properties and generation techniques. Each Shader falls into one of the following two categories:
Textured: Generates a skybox from one or multiple textures. The source textures represent the view of the background from all directions. The Skybox Shaders in this category are:
Procedural: Does not use textures and instead uses properties on the Material to generate a skybox. The Skybox Shader in this category is:
Feature | Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary |
Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skybox shaders | Yes (1) | Yes (1) | No (2) |
Notes: